![]() ![]() At one point I genuinely thought the game was broken when items change size without you being the instigator of the change. What frustrated me though were the limitations – that there was usually only one solution to a problem, and occasionally, I wasn’t able to fulfil the room puzzle due to a mild glitch. They had me questioning reality for a few too many moments, so in that regard, the concept shines through. However, it plays to that advantage as the ‘set pieces’ are fascinating. In quite a few of the rooms I found myself mildly irritated that I couldn’t explore my ideas, and that in many respects, the game was quite a linear experience. I wasn’t entirely sure if Superliminal was supposed to be as calming as it was thought-provoking. The controls are relatively commonplace as any other first-person title, with a focus on object manipulation shrinking it, rotating and placing in various locations to activate switches or revealing a new path. It’s like The Crystal Maze without a timer, but the focus here is primarily physics-based puzzles and optical illusions from a first-person perspective. After physically signing the contract, you find yourself in a series of rooms and corridors, exploring ways not necessarily to escape, but reach the next point. In terms of story, you’re a test subject who has signed up for the Somnasculpt dream therapy programme. Placing items on top of one another to reach another area or throwing them to create a new path is a lot of what you’ll be doing in the game (plus rotating objects on their axis so that they fit accordingly). For the bulk of the game, it’s object manipulation. ![]() Unfortunately, though, applying your methods is only within the realms of the developers’ blueprints. ![]() In this sense, the areas you explore in the game rely on physics, and illusions that trick us into thinking something is distant, when in reality, it’s right next to us.īecause of the limitations of the Switch, I wasn’t blown away by the visuals (they’re better than most first-person perspectives), but the tricks used were eye-openers and encouraged thinking outside of the box. The emphasis with the game is interpretation and believing what our eyes see over what actually is in front of us. At least in the sense that they get noticed, as this feels like an indie title with its high concept. Superliminal is one of those games that appear only once in a while. Problem-solving is one thing, but translating that to a control system that isn’t always intuitive was either intentional or a fundamental flaw. Superliminal is an exploration of the mind with an emphasis on the imposed restrictions we place on our abilities. One of the many reasons I play games, like so many others do, is the escapism and perhaps deep dive into a world you could not otherwise experience. ![]()
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